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Blindman's Buff
Like most children's party games,
Blindman's Buff is a simple game that does not require too much in the way of
equipment, merely a blindfold and an ample playing field.
The basic game of
Blindman's Buff requires that a person be blindfolded. He or she is usually referred
to as the "blindman". The blindman is spun around three times while
the other players find a place to stand in the room. Once positioned, these players
are not allowed to move their feet. However, they may contort their bodies to
avoid being touched. The blindman moves about until he touches a person.
Having
touched a person, the blindman, by feeling his or her features (in a modest way),
must then guess who the person is. If the blindman guesses correctly, the tagged
player then becomes the blindman.
Duck, Duck, GOOSE!
One
of the keys of a good party game for younger children is to combine simplicity
with excitement. Duck, Duck, GOOSE fills these both of these requirements.
Have
all the children sit in a circle except one who is designated the "fox".
The fox walks about the outside of the circle tapping each child on the shoulder
or head saying "duck" for each person. At a point of the fox's choosing
he shouts "GOOSE" and taps the next child. Then he runs as quickly as
he can around the circle. The "goose" then chases the fox in the same
direction the fox is running. If the fox reaches the gap left by the goose in
the circle and sits down before he is tagged, he is "safe" and the goose
becomes the new fox. If the goose tags the fox, the fox must again roam about
the circle.
The more children involved in the game, the better. The
minimum number of players for an interesting game is 7.
Musical Chairs
Musical Chairs is a popular
children's party game. It's popularity stems from the blend of action, music and
fun. This game has simple requirements available at most homes, mainly a bunch
of chairs and a radio or CD player.
The chairs are set up in two rows
back to back. The number of chairs used is one chair less than the number of players.
The music is turned on, and the players walk around the chairs. When the music
stops the players sit in the chairs. The player left standing is taken out of
the game. The players all stand again and a chair is removed. The music is started
again. This procedure is continued until only one person remains. This person
is the winner.
This is a good game to associate prizes with. Prizes
of various values might be awarded based on when players are removed.
Tug-O-War
A
team test of strength and cunning, Tug-o-War might be just the right party game
for a bunch of rowdy children on the back lawn. But the key to a good game of
tug of war is to make certain that the rope used is strong enough to handle the
number and size of players. The main safety issue with Tug-o-War is that synthetic
fibers can stretch and snap under excessive pressure in the same way a rubber
band may. The safest rope to use is a sturdy rope made of natural cotton fibers
or hemp.
To play Tug-o-War a field is laid out. Two parallel lines
are painted about 20 feet apart on the grass or drawn in the dirt. The rope is
laid perpendicular to these lines. A cloth flag is tied to the middle of the rope.
Two teams of relatively equal weight are chosen. They should position themselves
along the rope on either side of one of the lines leaving the center area, called
no man's land, empty. The adult designated as referee holds onto the rope at the
point of the flag as the rope is gradually made taut. He or she makes certain
that the flag is positioned precisely mid-way between the two lines. On his or
her command, the flag is released and they shout Go!.
Both teams then
pull on their end of the rope. The object is to pull the flag over your team's
goal line.
Simon Says
The game of Simon Says is
not only fun, but it is a good exercise in listening. Children are notorious for
hearing what they want to hear. This game rewards cardinal virtues of patience
and understanding as many other games do not.
To begin the game, indicate
a line on the floor or on the grass and have the players line up behind it. Have
an adult or older child be "Simon". Simon stands a ways off from the
line, at least ten feet. Simon makes commands for the players to move forward
a certain distance or to perform some act, for example "hop twice".
If the command is preceded by "Simon Says" then the players may do as
directed. If the command is not preceded by the statement then anyone obeying
it is sent back to the starting line. The first player to reach a line upon which
Simon is standing is the winner.
Button, Button
"Button, button,
who has the button?" is the proverbial question passed down through generations
of children who fondly remember this fun parlor game.
Arrange all the
children in a line, either seated or standing. Select one to be the "seamstress"
or "tailor". She or he stands before the line of players. A button or
a coin is handed to the player at one end of the line. He holds it in hands that
are cupped and closed. She holds her hands over the hands of the next player in
line whose hands are cupped in a similar fashion. She may drop the button into
the next player's hands or she may not. Now the next player goes through the same
procedure all the way down the line to the last player. If the button does not
get passed on, then the remaining players merely pretend to pass the button. Throughout
this procedure the seamstress closely watches the passing. Since the hands are
cupped and held together it will be difficult to discern where the button actually
stopped.
When the procedure reaches the end of the line. The last player
in line asks the seamstress, "Button, Button, who has the button?" The
seamstress then guesses. If she guesses correctly, she gets to keep the button.
If she guesses incorrectly, she sits at the end of the line and the player at
the head of the line becomes the seamstress.
There are many ways to
associate this game with prizes. Collected buttons may be traded for a bag or
present. Alternatively, the "button" itself might be the prize.
Red Light/Green Light
The perennial classic, Red Light/Green Light,
has been thrilling young children for generations. It requires quick reflexes,
good timing and a sense of fair play.
Choose a field of play where
there is a straight line. Choose one player to be the "traffic light".
The players line up behind the line and the traffic light stands some distance
away from the line. The traffic light begins by facing the players. At this point
the light is considered to be red, the players are not allowed to move forward
on a red light. The traffic light now turns away and shouts, "Green Light!"
The players all move toward the traffic light. After an arbitrary time period,
(no less than 2 seconds and not more than 10) the traffic light shouts "Red
Light!" and then turns around.
Any player caught moving after
the light turns red is sent back to the start. The first player to tag the traffic
light or cross a designated line now becomes the traffic light.
Telephone
The
game of "Telephone" is not only a fun parlor game for children, but
it is a good sociological demonstration of what happens to information when it
is passed by word of mouth.
Very simply, the players are lined up in
a row or a circle. The first person is given a sentence or perhaps several sentences
written on a piece of paper. An Adult can help by telling the first child what
it says. He or she commits the information to memory and then sets the paper aside.
He "whispers" the information, as well as he can remember it to the
next person in line. This person does the same, passing the information down the
line until it reaches the end. The last person reveals what he has been told to
all assembled. The first person then reads the paper.
There are typically
no prizes or winners associated with this game, but the results are often quite
hilarious. It is recommended for more than six players and generally requires
children of school age with minimal communication skills.